Posted on 11 February 2012. Tags: call of duty, consumer feedback, first person shooter, greatest game, mobile entertainment, quality users, user experience
After what seemed like an excessive period of silence between announcement and release, Battlefield 3 Aftershock hit the App Store this February. The silence and the fact that it hit many, many moons after Battlefield 3 proper were big hints that Aftershock wasn’t going to be the greatest game ever, and boy, was it not. [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: Game, gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: Game, gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012.
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: gunship, last time, pr department, weirdness, zombie slayer
We just received word direct from the Limbic Software PR department that their hip aerial zombie slayer Zombie Gunship [Free] is going to be free all weekend long. The sale just went into effect, so expect the typical pricing weirdness and “this item is being modified” errors for a bit while iTunes catches up. This [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: big ticket items, crafting games, desktop version, ios version, major components
Last week, we gave you a heads up about new updates for two of the most popular “crafting” games in the App Store – one for Mojang’s official release of Minecraft – Pocket Edition [$6.99/Lite] and one for its 2D counterpart of sorts Junk Jack [$2.99/Lite], which is developed by PixBits. Well, since we signed [...]
Read the full story
Posted in iPhone Games
Posted on 11 February 2012. Tags: elevator pitch, fundamental thing, Marketplace, podcasts, strange game, whole time
Last week, TouchArcade hooked up with Fluttermind‘s Dene Carter to talk about his studio and its first release, Incoboto. If you’ve been following the production of the 2D side-scrolling puzzle, er, experience on our forums, you’ve seen enough to make one of those purchasing gut checks. You’ve noticed how good it looks. You’ve got a [...]
Read the full story
Posted in iPhone Games